ghostbusters


The Containment Unit in the Realistic version of Ghostbusters: The Video Game has combined elements of the original Containment Unit from the first movie and the one from the animated series. It is presumed to have been built this way since the events of Ghostbusters II.

History

Primary Canon

After the Psi Energy Pulse at the start of the Thanksgiving weekend in 1991, Slimer escaped from the Paranormal Containment Research Tank and lingered in the basement looking into the Containment Unit. He had been fascinated with the Unit's new viewer since it was first added. Egon Spengler, Ray Stantz, and the Rookie sneaked up on Slimer. The Rookie fired but hit the Containment Unit instead of Slimer, which in turn caused the Sloth Ghost to be released. While Egon repaired the unit, Ray and Rookie went after Slimer and the Sloth Ghost, but Slimer got away.

On Thanksgiving, Walter Peck shut down the containment grid and released all the entities inside. This was part of a secondary plan to channel enough P.K.E. to Ivo Shandor in order for him to assume a Supreme Destructor Form.

Secondary Canon

IDW Comics

After the Shandor Incident, parts from the unit were re-purposed for a new Containment Unit. Integrated on the side of the unit, the parts were used for controls and safety measures. [1] Near the end of the Tiamat incident, Ray tended to the unit controls but the pressure was building fast. Ray had no choice but to manually vent the unit or risk a catastrophic explosion.

Trivia

References

Also See

Gallery

Primary Canon

Secondary Canon