A Class 3 Entity (that is part of the Classification System).
Secondary Canon
Ghostbusters Role-Playing Game
Class III: Anonymous Hauntings. Distinct human form and personality is evident, but former identity (i.e., as a living being) is not established. If established, ghost is reassigned as Class IV. Often difficult to deal with, Class III ghosts generally possess sophisticated means of defense.
Legion Comics
List of Entities
Ghostbusters: The Video Game (Realistic Versions)
List of Entities
- Bellhop Ghost
- Construction Worker Ghost
- Cook Ghost
- Cultist
- Cultist Summoner
- Pappy Sargassi
- Possessed Human
- Possessed Statue
Ghostbusters: The Video Game Stylized
List of Entities
IDW Comics
Class 3 entities are humanoid and exhibit general behavior. The types of manifestations vary from a corporeal form virtually indistinguishable from a living person to a mockery of humanity, with distended features and exaggerated behaviors. The constant factor of a Class 3 is their identity is unknown, potentially to themselves as well. [1] Identifying an entity has varied results. A Class 3 who knows its identity will either pass on to the next plane of existence or more fully resist the urge. [2]
List of Entities
Ghostbusters: The Board Game
List of Entities
Animated Series Class 3
The animated series doesn't follow the same rules as RPG and can go higher. To read more about it go to Animated Classifications.
References
- ↑ Ray Stantz (2017). IDW Comics- "Ghostbusters 101 #1" (2017) (Comic p.7). Ray Stantz says: "And that's the real difference between Classes 3 and 4 – knowing who they are. Never forget that identity is a powerful thing, you know – as a tool, as weapon – even moreso in the afterlife than it is otherwise."
- ↑ Ghostbusters 101 Class Notes (2017). IDW Comics- "Ghostbusters 101 #1" (2017) (Comic p.23). Class Notes reads: "Class 3 manifestations are recognizably humanoid in form and general behavior, but beyond that, the sky's the limit. They can present as corporeal (solid form/tangible) and be virtually indistinguishable from a person -- except for the ability to do things like vanish into thin air, or spin their head around -- or they can look like a mockery of humanity, with distended features and exaggerated behaviors. The constant of class 3 is that, typically, their human identity – if they had one – is unknown, potentially even to them. Figuring that out can result in a no-fuss conclusion to a Class 3 haunting, or it can simply give the entity an identity, which can and often does allow them to more fully resist that call to the next plane of existence."