A Class 2 Entity (that is part of the Classification System)
Secondary Canon
Ghostbusters Role-Playing Game
Class II: Manifestations focused in this time and space, Class II ghosts and up can physically manipulate things in this world. These forms are vague, inconsistent, or incomplete (e.g., floating sheets, ghostly hands, animated lips, etc.) Although a proton pack beam is normally effective, some Class II ghosts have the capacity to return attacks.
Ghostbusters: The Video Game
List of Entities
Ghostbusters: The Video Game Stylized
List of Entities
IDW Comics
Class 2 entities have a slightly stronger grip on the physical plane than a Class 1 but also does not fully manifest. They do have the ability to possess inanimate objects for a longer span of continuous time. [1]
Ghostbusters: The Board Game
List of Entities
Animated Series Class 2
The animated series doesn't follow the same rules as RPG and can go higher. To read more about it go to Animated Classifications.
References
- ↑ Ghostbusters 101 Class Notes (2017). IDW Comics- "Ghostbusters 101 #1" (2017) (Comic p.23). Class Notes reads: "A Class 2 has a slightly stronger grip on the material world than a Class 1, but not strong enough to manifest as a fully formed presence. Partial formations are enough to affect and manipulate the environment, as well as possess inanimate objects and to do so for a longer span of continuous time."